Amnesia the dark descent downloads




















An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer. Explore… Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. The horror does not only come from the outside, but from the inside as well.

A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?

Experience… By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you.

Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Sign In or Open in Steam. Languages :. English and 6 more. View Steam Achievements Includes 18 Steam Achievements.

Publisher: Frictional Games. Franchise: Amnesia. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. You stumble through the narrow corridors as the distant cry is heard. It is getting closer. Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past.

Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you? By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you.

Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Frictional have tried to inject their setting with a real history, plenty of scrawled notes and flashbacks filling in the backstory, that's deliberately vague due of the familiar lost memory ploy.

Gradually, you piece together what you're doing in the castle, what happened before you got there, and why There are grotesque abominations trying to tear you limb from limb.

Amnesia also follows along the familiar path of Frictional's previous games by pushing the physics puzzle heavily, only this time there aren't any keypads or electronic devices. Grip has spoken many times of the intriguing possibilities and challenges present in not being able to just use the stock 'find a keycard' puzzles developers resort to.

Instead, everything's gears and pulleys. As well as having to click, hold and drag to simulate the pulling out of a drawer, the puzzles involve similar mouse manipulation, turning in circles to use wheels, pulling down on levers and so on.

The puzzles serve as a little respite from the continuously foreboding atmosphere, which looks to get more grim and grinding as the game reaches its climax. Certainly, Amnesia pushes horror buttons that few games seem to do through psychological trickery, rather than bludgeoning the player with "BOO! In fact, very few, if any, of these overused tricks employed.

While there are moments when your view will suddenly dilate and your character will begin to panic, breathing heavily, it seems that these moments are down to environmental triggers and effects, rather than a monster jumping on your face from a cupboard.

You'll be scared because of what might happen, rather than what is happening. At this stage of the game's development, Amnesia seems every bit as good as the Penumbra series, with the added bonus of looking better. Perhaps it'll be able to attract a broader audience because of the good will and reputation Frictional have built up since Overture appeared.



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